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Super mario bros 3 nes world 5
Super mario bros 3 nes world 5










In World 5-6, the player should use a P-Wing to fly right over the entire level. This works in the original and Super Mario All-Stars versions.

super mario bros 3 nes world 5

Flying up, Mario will appear to be walking while flying up and back down. Afterward, he must touch the quicksand and jump right after. In a level with quicksand, Mario must run and fill the Power Meter, or be using the P-Wing. The player must be Raccoon Mario or Tanooki Mario to perform this glitch. This means that the airship will be stuck and out of bounds. However, if the player goes to the second part of Sky Land, they can still see it. If they take the pipe, the player cannot see it. If the player loses a life in World 5-, the airship sometimes will move to the other side of Sky Land.

super mario bros 3 nes world 5

NOTE: Unless otherwise noted, all names are conjectural.

super mario bros 3 nes world 5

  • 2.2 Hammer Brothers Continuous Movement.
  • 1.27 Infinite Whistles and Infinite Toad Houses/Spade Panels.
  • 1.24 Hitting a Block at the Bottom of the Screen.
  • 1.4 Boomerang Brothers/Lakitu 1-Up Glitch.











  • Super mario bros 3 nes world 5